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SRS99C-S2 AM Sniper Rifle |
Production information |
Manufacturer |
UNSC |
Model |
Sniper Rifle System 99C-S2 Anti-Matériel |
Type |
Anti-Matériel Sniper Rifle |
Technical specifications |
Size |
length: 187.5 centimeters |
Damage Per Hit |
Very High/Fatal if Headshot |
Magazine Size |
4 rounds |
Maximum Ammunition |
28 rounds or 7 magazines |
Fire Mode |
Semi-Automatic |
Ammunition Type |
14.5x114mm AP-FS-DS (Armor-Piercing, Fin-Stabilized, Discarding Sabot Rounds) |
Operation |
Gas System |
Rate of Fire |
Average, 2 rounds per second |
Accuracy |
Pinpoint |
Range |
Medium-Standoff |
Usage |
Counterpart |
Particle Beam Rifle |
Counterweapon(s) |
- At Close Range: Shotgun, Energy Sword
- At Medium Range: Dual Magnums, Covenant Carbine, Dual SMGs, BR55 Battle Rifle
- At Long Range:Beam Rifle
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Affiliation |
United Nations Space Command |
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The Sniper Rifle System 99C-S2 Anti-Material (abbreviated SRS99C-S2 AM), otherwise known
as the Sniper Rifle is a United Nations Space Command firearm.
Background
The SRS99C is the primary Sniper Rifle used by UNSC. It is, alongside its Covenant counterpart the
Particle Beam Rifle, the most accurate and arguably the most powerful small-arms weapon in both arsenals. It is modular, with
the scope, stock, barrel and firing mechanism capable of being swapped to match a mission profile. This rifle is closely modeled
on the NTW-20 present day Sniper Rifle.
The SRS99C-S2 AM is designed to be used at medium to long ranges and is equipped with an electronic
scope for precisely this purpose. It is tremendously useful in its designated role, considering its extraordinary range, surpassing
any other weapon of comparable size, and its incredible stopping power even against body armor and Covenant shields (i.e.,
those of an Elite.) By far, its most useful application in Campaign mode is taking out the higher-ranking enemies in a group to destabilize their squad's discipline and
morale (which makes combat much easier). A headshot against any Covenant infantry except a Zealot and Hunters,results
in an instant kill; Hunters fall from one shot to their unarmored torso or neck and many Brutes require only two rounds to
the head (one to get past the protective helmets they often wear). When playing in the highest difficulty, Legendary, the
Major Domo Elites will take two shots to the head and the Zealots will take three. Also when the night vision function is
turned on, by turning the flashlight on while scoped. One can see an invisible (cloaked) Elite very easily if he is moving
fast enough. When playing online, some players use the Sniper Rifle to great effect when camping. For example, skilled users
may crouch inside a confined hallway and fire without the use of the scope from close range, resulting in many instant kills.
In competitive games between two organized teams, both will always have a sniper. Despite it's obvious role, the Sniper
Rifle is can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as
powerful close-in; a single round followed by a melee strike will kill a hostile almost instantly. This does not account for
Flood, however, due to the body organization. See Disadvantages. Bottom line: If you don't kill them with the first shot,
then they'll bite the dust on the next one. As an added bonus, the Sniper Rifle has a fast melee speed. One can even take
out an Elite in close quarters with the Sniper melee. The Sniper Rifle is also capable of multiple rapid follow-on shots,
unlike the Beam Rifle, which requires a reduction in maximum firing rate lest the weapon overheat.